🏛ī¸Buildings

🟠 Please note that all values shown here are still in early development and may change in the future in order to maintain the game balance.

Introduction

The buildings will allow you to access various functions in the game such as collecting resources, changing angels, training units (in the future) etc. For now the current buildings are: Altar, Farm, Water Well, Iron Mine, Sawmill

Production:

All productions buildings have 4 collect options and all buildings have the same amount of resource production in each level:

  • Option 1 = Every 1 hour.

  • Option 2 = Every 2 hours.

  • Option 3 = Every 4 hours.

  • Option 4 = Every 8 hours.

The formula to calculate the final production in every action is quite simple: - Base building production * RNG (from 0.5 to 1.5) = Result - Result + Result * (% from land bonus + % Altar bonus) = Final result

Example: let's assume the base is 120 resources, land bonus is 10% and altar bonus 10%. - 120 + 120 * (10% + 10%) = Final Result - 120 + 120 * (20%) = Final Result - 120 + 24 = 144 Resources.

Upgrading:

To level up a building you must use resources and you will always need the same amount of resources for each new level, the base is 500 Water 500 Wood 500 Iron 500 Bread, depending the building that you want upgrade you will need use the double quanty of this resource, for example to upgrade a FARM you will need:

As you see you will need 1000 Bread instead 500, using the same logic if you want upgrade a SAWMILL so you will need = 500 Water + 1000 Wood + 500 Iron + 500 Bread

Other buildings

This are the buildings that we planned for a future game versions : - Barracks - Armory - Library - Arena - Bank

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